﻿using UnityEngine;
using Anderson.NetLobby.Common;

class UnityLogger : INetLobbyLog
{
    public void Log(object message)
    {
        Debug.Log(message);
    }

    public void LogError(object message)
    {
        Debug.LogError(message);
    }

    public void LogErrorFormat(string format, params object[] args)
    {
        Debug.LogErrorFormat(format, args);
    }

    public void LogFormat(string format, params object[] args)
    {
        Debug.LogFormat(format, args);
    }

    public void LogWarning(object message)
    {
        Debug.LogWarning(message);
    }

    public void LogWarningFormat(string format, params object[] args)
    {
        Debug.LogWarningFormat(format, args);
    }
}
